Conan and the Ambiguous Text
There is a big ambiguity in the Conan Role-playing Game rules mentioned on the ZeFRS site that the referee will have to resolve before trying to play, which is that modifiers to the die rolls call for...
View ArticleA Ready Wit In Their Every Tongue
“I have entertained in all the courts of Europe and speak a ready wit in their every tongue!” – The Court Jester Let’s talk about languages in D&D-likes. Generally speaking, languages receive...
View ArticleDCC Alternate Luck & Healing Rules
The 2016 Free RPG Day Goodman Games packet included an adventure for the upcoming DCC Lankhmar, but what I want to talk about is the downloadable packet of pregens for the game, which includes two...
View ArticleDeath Slaves of Eternity 0-Level Party Generator
Hear ye! Hear ye! Ask and you shall receive! Roll up your Death Slaves of Eternity on Purple Sorcerer 0-Level Party Generator! Last night I gave John Marr a file with the 0-level Occupations from...
View ArticleEasy Hit Location
To get a hit location without needing another roll, look at the least significant digit of the damage rolled and whether the to-hit roll was even or odd. E.g. damage 3 would be the upper right arm if...
View ArticleMedieval Prices
This is my reworking of the medieval price list at Medieval Prices into a form easy to use in RPGs, particularly D&D-likes. I’ve based it on a silver economy, since I like gold to be rare enough...
View ArticleFighting Withdrawal: A DCC House Rule
DCC combat greatly simplifies the mess that is Attacks of Opportunity and the various maneuvers and feats to get around them in 3e+: you move out of melee, everybody next to you gets one free attack....
View ArticleTouché: touch attacks in DCC
This one isn’t even a House Rule as much as an observation that any attack that would have hit but for the AC bonus armor grants presumably smacked the target but failed to penetrate the armor. I like...
View ArticleA Touch Less Lame
Quick, what spell requires a melee to-hit roll in addition to the casting roll, and a point of spell-burn, and allows the target a saving throw, all to have a single round to attempt to do an extra 1d6...
View ArticleEmpty Spaces in a Dungeon
A dungeon should be a series of interesting choices, and anything that doesn’t contribute to that should be minimized. A purely empty room doesn’t contribute anything, so if you feel you need them for...
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